The status menu is a handy place to get a quick glance at how your characters are doing. It displays the stats your character has, a little biography tidbit for fun, all their equipment, and the skills they have learned (it does not include IP skills).
1. This is your character’s face, his or her level, class, and name.
This is the simplest part of the menu. If you ever forget your character’s name, boom, there it is. It also lists the level and the class in case you were wondering about that too. The only thing here that changes is the level and that changes depending on the EXP gauge we will talk about in another paragraph.
2. This is the character’s various gauges that you should pay attention to.
This section is a simple view of the four gauges each character has. The HP (Health Point) gauge, the MP (Magic Point) gauge, the EXP (Experience) gauge, and the IP (Item Point) gauge. We’ve already covered the HP, MP, and IP gauges. The last one is the EXP gauge. When this fills up, your character levels up and when that happens, various stats also go up. This can be filled by beating up enemies in battle and making sure said character is alive by the end of the battle. If the character is KO’ed at the end of the battle, he or she won’t get any EXP.
3. These are the various stats that make your character who they are.
This is the icon that signifies your character’s ATK (short for Attack). This determines how hard your character with physical attacks during battle. The higher the number, the higher the damage taken out.
This is the icon that signifies your character’s MAG (short for Magic). This determines how much your magic heals you or how much damage your magic takes out of your enemies. The higher the number, the higher your magic heals or the higher your magic damages enemies.
This is the icon that signifies your character’s DEF (short for Defense). This determines how hard the enemies’ physical attacks will damage you. The higher this number, the less the enemies’ physical attacks can take out of you.
This is the icon that signifies your character’s AGI (short for agility). This determines how fast your character acts during the battle’s action phase. The higher this number, the quicker that character acts in battle.
This is the icon that signifies your character’s DEX (short for dexterity). This determines how your character evades enemies’ attacks and the accuracy of your character’s attack. The higher the number, the more likely they will evade the enemies’ attacks and the more likely they are to hit the enemy.
This is the icon that signifies your character’s MDEF (short for magic defense). This is like the DEF stat previously, only it’s with magic instead of physical attacks. The higher this number, the less the enemies’ magical attacks will damage you.
4. This is what your character currently has equipped.
You can’t equip your characters from this menu, this is just to be used as a handy reminder of what your character has equipped. If you want to change your character’s equipment, you must go to the Equip part of the menu. There you can see the IP attack said equipment may have and can see the before and after of your stats as you equip your characters.
5. This is a short biography of your character.
This is just a little tidbit of information. It serves no other function except for fun.
6. This is the list of magic your character has learned.
You can’t use your magic from this menu, this is just to be used as a handy reminder of what skills your character has learned so far in the game. If you want to use a skill, go to the Magic part of the menu. This little section does not list the magic you get from IP because those aren’t permanent–these skills are. You can use this as a check list of sorts to figure out how many more magic tomes you need to find to learn all the character’s available magic. Your character can only permanently learn eight skills, so you can see here that Snowe still has two more magic tomes to find before his magic list is filled.