This page is dedicated to the items you will find on your travels. Not all the items are listed here, however, just the ones that continually pop up or are vital to your playing.
Tonic: A sweet drink that heals 50 HP.
Scope: One Ally Cost: 10 Lucre
Sweet Tonic: A sweeter drink that heals 200 HP.
Scope: One Ally Cost: 200 Lucre
Nectar Tonic: A very sweet drink that heals 500 HP.
Scope: One Ally Cost: 700 Lucre
Amrita Tonic: A powerful tonic that heals all HP.
Scope: One Ally Cost: 1000 Lucre
Ether: A bitter drink that heals 10 MP.
Scope: One Ally Cost: 500 Lucre
Bitter Ether: A very bitter drink that heals 30 MP.
Scope: One Ally Cost: 700 Lucre
Tart Ether: A ridiculously bitter drink that heals 50 MP.
Scope: One Ally Cost: 1000 Lucre
Harsh Ether: A powerfully sour drink that heals all MP.
Scope: One Ally Cost: 2000 Lucre
Elixir: Miracle drink heals all HP and MP.
Scope: All Allies Cost: N/A
Antidote: A warm drink that cures all physical ailments (poison, darkness, silence, confusion, sleep, paralysis, freeze, frazzled).
Scope: One Ally Cost: 10 Lucre
Revive Herb: Revives an unconscious fellow.
Scope: One Ally Cost: 200 Lucre
Tincture: Everyone gets a shot and heals 100 HP.
Scope: All Allies Cost: 600 Lucre
Sharp Tincture: A sharp taste, but everyone gets a shot and heals 500 HP.
Scope: All Allies Cost: 1200 Lucre
Harsh Tincture: A harsh taste, but everyone gets a shot and heals 50 MP.
Scope: All Allies Cost: 5000 Lucre
Sanctuary Statue: Pray with this statue and the maidens will heal all HP and MP.
Scope: All Allies Cost: 2000 Lucre
Child’s Cornet: A cornet from a child. Brings down ATK and AGI (reusable).
Scope: One Enemy Cost: N/A
Scary Mask: A scary mask. Brings down DEF and MAG (reusable).
Scope: One Enemy Cost: N/A
Fire Essence: Throw it at enemies and watch them burn.
Scope: All Enemies Cost: 2000
Ice Essence: Throw it at enemies and watch them freeze.
Scope: All Enemies Cost: 2000
Lightning Essence: Throw it at enemies and watch them spark.
Scope: All Enemies Cost: 2000

